The Pixel Tutorial - Selective Outlining
Up until this point, we’ve kept the outline black. And there’s nothing wrong with that, really, since it looks pretty good and it keeps the sprite well-separated from its surroundings. But by using black, we are sacrificing more realism than we might like to, since it gives the sprite a “cartoony” look. Selout is a great way to get around that:
You’ll notice I also used selout to soften the folds of his muscles. Finally, the sprite begins to look like a coherent whole rather than a whole bunch of separate pieces. Compare this to the original:
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