Games

I love video games. As an entertainment and artistic medium, I personally don’t think they can be matched! The fact that the mainstream media treats them as murder/sex simulators and brain rot just makes them more interesting to me. But that’s a topic for another discussion! For now, I welcome you to try out some of my more well-known and ambitious game projects. You can access the rest via the links on the right side.

Spelunky

Spelunky is my latest project, a side-scrolling platform game that’s inspired by roguelikes. Available for PC and coming soon to the Xbox 360!

Aquaria

Screens:

Aquaria is by far the most ambitious game I’ve ever worked on. A massive underwater fantasy game that features hand-painted graphics, a beautiful soundtrack, and professional voice acting! Action, adventure, romance - the game also touches on a number of deeper themes, including religion and the idea of creativity, and belonging. Alec Holowka and I spent two years making it, and it has taken us places we never would have imagined, not the least of which was the award stage at the 2007 Game Developer’s Conference, where I got to properly thank my family and friends for all the support they’ve given me!

Related links: Aquaria Website, Aquaria Wikipedia Entry

I’m O.K.

Type: Platform/Action

Year: 2006

Language: Multimedia Fusion

Version: 1.1

More Screens:

Download: imok.zip (12.8 Mb)

Jack Thompson made “A Modest Video Game Proposal,” and this was the answer that my three drunken friends and I had for him: a side-scrolling platform shoot-em-up that lets you mutilate gamers and game developers through 4 outrageous levels designed by Whacko Jacko himself. As soon as the game was released, it was spread faster than cooties at recess, thanks to the profusion of gamers on the Internet.

We never received the $10,000 Jack promised us.

Some Fan Named Ron: “You guys do realize that what you have created is probably going to go down in Internet history as being the best satirical work concerning video games since they first came about, right?”

Related links: I’m OK Wikipedia Entry, 4cr Team Interview, Gamecloud Interview

Eternal Daughter

Type: Platformer

Year: 2002

Language: Multimedia Fusion

Version: 1.5

More Screens:

Download: ed.zip (9.18 mb)

Eternal Daughter is the final game that was released under the Blackeye Software name. It took Jon Perry and I two years to make and nearly destroyed our immortal souls. It’s an homage to some of our favorite games from our preteen years, like Super Metroid and Castlevania: SOTN.

Even though the gameplay is familiar, the world, the characters, and the story are all our own. The game also marks my first teaming up with Swedish music virtuoso, David Saulesco, who produced an original soundtrack for it. Unfortunately, you cannot currently download the soundtrack.

1up.com: “Everything about Eternal Daughter is pure Metroidvania, with a dash of Popful Mail for flavor. Everything that made those games fun is here, only with its own unique visual style and an amount of polish that you just don’t see very often in an indy game.”

Home of the Underdogs: “Simply put, Eternal Daughter exemplifies what action gaming should be all about: intuitive controls, smooth gameplay, innovative and varied challenges, tough enemies, and above all - thoroughly addictive.”

Related links: ED Wikipedia Entry

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