Prison for Humble Bitches

May 5th, 2010

My contribution to the upcoming Lady Gaga fanzine Prison for Bitches, featuring an all-star cast assembled by rockin’ Ryan Sands and mitochondrial Michael Deforge.

In other news, Bit Blot is participating in the Humble Indie Bundle! Pay what you want for 5 DRM-free indie games (World of Goo, Aquaria, Gish, Lugaru HD, Penumbra). The money goes straight to the developers or to two great charities… or both! Your choice.

Everyday I’m still Spelunkyin’, but it’s nice to have some diversion from it – especially when that means teaming up with my friends to make some cool stuff! (Or playing Super Street Fighter IV.)



GRSF Game Over 3

March 12th, 2010
Toxic Sonic
Doom Heads
Me and Andy Hull
(Me and Andy Hull and Mom having some fun with gouache.)

The reception for Giant Robot’s Game Over 3 is tonight from 6:30pm to 10pm. I have a couple of pieces in the show, and so does my friend Anthony. That’s right, he did the awesome Ico piece you might have seen all over the place. And yeah, what about that amazing Grim Fandango painting?!

There is something really fun about doing game fan art, about reimagining someone else’s characters and world. I really love it when people make fan art of my games (even if some of them are rather perverse!). For me, it represents something I love about art – which is that it takes on a life of its own once it leaves the creator’s pen (or mouse).

Check out the work of Arne Niklas Jansson and Mike “Shag” Kime, if you’re still unconvinced! And come to the show tonight and see some more.



Spelunky XBLA Screenshots!

March 12th, 2010
Spelunky XBLA

I released some screenshots from Spelunky XBLA earlier this week, just before the madness of the Game Developer’s Conference began (follow the link to view them). So far people have been very positive about the new look, although some have naturally expressed a preference for the original game’s pixel art, which is fine. Personally, I enjoy both styles, but for XBLA I really wanted to try something new.

If you’re interested, keep checking the Spelunky website for more information – I’m going to try and update it more and more as we get further into the development. Thanks!





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